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谢伏瞻
    中国社会科学院学部委员,学部主席团主席,研究员,博士生导师。历任中国社会科学院院长、党组书记,国务院发展中心副主... 详情>>
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李培林
    男,汉族,出生于1955年5月,山东济南人,博士,研究员,全国人民代表大会社会建设委员会副主任委员,中国社会科学... 详情>>

    中国游戏产业投资报告

    摘要

    2016年中国游戏产业增长继续放缓,但产业规模在稳定中扩大。移动游戏强势发展,客户端游戏和网页游戏市场规模下降。国家鼓励、扶持游戏产业的发展,特别是逐渐受到大众认可的电子竞技产业。2016年新建立的游戏创业公司不到去年数量的1/4,VR仍然是投资热点。游戏公司在设计发展战略时十分注重泛娱乐布局。中国游戏公司和游戏市场的全球化水平不断提高。

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    Abstract

    In 2016,China’s game industry continued to slow down while the scale of the industry expanded steadily. Mobile games maintained strong growth momentum. But client games and web games market had declined. The e-sports industry had been widely recognized by the public over the past years along with strong support from the government to promote the development of game industry. The number of newly founded startups in game industry was less than a quarter of that of 2015. Meanwhile,VR was still favored by investors. Pan-entertainment distribution was taken seriously by most game companies when they designed their development strategy. And the level of globalization continued to increase in game industry.

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    作者简介
    陈京炜:陈京炜,中国传媒大学艺术学部动画与数字艺术学院游戏设计系主任
    仝嵩泽:
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