2016年中国游戏产业增长继续放缓,但产业规模在稳定中扩大。移动游戏强势发展,客户端游戏和网页游戏市场规模下降。国家鼓励、扶持游戏产业的发展,特别是逐渐受到大众认可的电子竞技产业。2016年新建立的游戏创业公司不到去年数量的1/4,VR仍然是投资热点。游戏公司在设计发展战略时十分注重泛娱乐布局。中国游戏公司和游戏市场的全球化水平不断提高。
<<In 2016,China’s game industry continued to slow down while the scale of the industry expanded steadily. Mobile games maintained strong growth momentum. But client games and web games market had declined. The e-sports industry had been widely recognized by the public over the past years along with strong support from the government to promote the development of game industry. The number of newly founded startups in game industry was less than a quarter of that of 2015. Meanwhile,VR was still favored by investors. Pan-entertainment distribution was taken seriously by most game companies when they designed their development strategy. And the level of globalization continued to increase in game industry.
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