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    自媒体时代动漫的文化认同功能

    • 作者:牛旻出版日期:2017年07月
    • 报告大小:1.77MB
    • 报告字数:11939 字所属丛书:
    • 所属图书:文化发展论丛 2017年第1卷

    摘要

    在传统媒体时代,动漫是美国、日本等文化输出国在世界范围内获得广泛文化认同的主要路径之一。但是,随着自媒体时代的到来,大众文化的格局被重构,动漫的传播与创作方式发生根本性变化,传统的文化认同功能渐趋消亡,美日的动漫文化高地优势丧失,一种主要经由自媒体平台传播,由青少年作为文化创作与传播主体,以碎片化阅读、戏仿与解构等为特征的全新动漫形式走上时代舞台,不仅形成了全新的动漫产业形态,也彻底改变了动漫文化认同功能的实现路径。在全新的文化语境之中,若能根据自媒体特性,有效调整产业形态和创作思路,中国动漫产业有望摆脱传统的低端代工地位,成为有效传播中国文化的一块新的文化高地。 <<
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    Abstract

    In the era of traditional media,animation and comics is a leading way for the United States,Japan and other exporters of culture to realize cultural identification all over the world. However,with the arrival of “We-Media” era,the pattern of mass culture has been reconstructed,the way of dissemination and creation of animation and comics has fundamentally changed,the traditional cultural identification function has gradually disappeared,and the United States and Japan have lost their overwhelming superiority in terms of animation and comics culture. Instead,a new form of animation and comics has emerged on the stage of the time,which is disseminated mainly through a “We-Media” platform targeting to teenagers with the features of fragmented reading,parody and deconstruction. This new form of animation and comics has not only shaped a brand new industrial patterns of animation and comics,but also fundamentally changed the way of realizing cultural identification function of animation and comics. Within the new cultural context,if Chinese animation and comics industry can effectively adjust the industrial patterns and creative thoughts according to the features of “We-Media”,it has a chance of leaving from the traditional status of being low-end contractors to occupy a position of strategic importance in cultural industry so as to effectively spread and construct both local culture and global culture.

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    作者简介
    牛旻:牛旻(1982~),湖北工业大学艺术设计学院讲师,湖北文化创意产业化设计研究中心研究员。主要研究方向为动漫文化与产业,著有《梦想物语——日本动漫价值体系建构研究》。
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