2008年以来,中国网络游戏企业掀起了进军海外市场的热潮,且采取了丰富多样的进入模式:代理、合资、全资子公司等。本文尝试研究这些企业的海外战略动机和进入模式之间的关系。本文将延伸此类研究至创意文化产业中的网络游戏领域。本文总结出了相应的“海外战略选择矩阵”,包括目标能力(游戏开发能力或游戏运营能力)及战略目的(能力利用或能力探索),为了检测这些目标能力和战略目的的匹配度,本文深入访谈了十家在全球范围内有游戏开发或者运营业务的中国企业,分析它们在国际化进程中对某一市场进入动机和进入模式的匹配策略。研究结果表明,中国网络游戏企业的海外战略选择受到了对象市场条件、进入动机和进入模式三方面的影响。本文试图通过上述分析与结论提供一个创意产业国际化的基本理论框架,并为企业实践活动提供借鉴参考。
<<Foreign market entry motivation and entry mode choice of the game industry are more diverse than those of traditional manufacturing or service industries due to the close interaction between itssub-industries:hard-service(game title development)and soft-service(game publishing)industries(Erramilli and Rao,1990). This study analyzes the relationship between entry motivation and entry mode choice of Chinese game firms in the global market. By investigating 10 game firms that have had business in more than one foreign market,we find out that for the hard-service sector,choice of entry modes depends on the motivation of either exploiting a firm’s core competenceor augmenting its weak assets. Findings of this study can be applied to other cultural and knowledge-intensive industries especially where the integration between hard-service and soft-service factors constitute core competence of the industry value chain.
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