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    中国VR/AR+内容产业发展报告(2021~2022年)

    摘要

    本报告梳理了2021年VR/AR内容产业现状:VR/AR内容产业进入消费级市场,在消费级内容制作上,游戏、影视和直播成为VR/AR产业内容三大主力;在企业级内容应用上,医疗健康、教育培训、生产制造成为VR/AR产业三大应用场景。分析了VR/AR内容产业发展面临的主要困难:硬软件产品平台不兼容;专业创作人才匮乏;成本高风险大,国内VR/AR内容创业热度不高;国内VR/AR内容生产能力孱弱。未来,VR/AR内容产业发展将有如下趋势:精品内容成为行业驱动力;内容形态多元化,产业更加细分;VR/AR+代替互联网+,成为传统行业转型升级、新兴行业不断涌现的重要动力,创造全新的生产生活发展形态,内容生产领域泛在。

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    Abstract

    This report summarizes the current status of VR/AR content industry in 2021:VR/AR content industry entering the consumer market:In terms of consumption-level content production,games,movies and live broadcasting have become the three main content of VR/AR industry. In terms of enterprise-level content application,medical treatment,education and production have become the three application scenarios of VR/AR industry. The main difficulties facing the development of VR/AR content industry are analyzed:incompatible hardware and software product platforms;Lack of professional creative talent;High cost and high risk,domestic VR/AR content entrepreneurship is not high;Domestic VR/AR content production capacity is weak. In the future,the development of VR/AR content industry will have the following trends:high-quality content will become the driving force of the industry;The content form is diversified,the industry is more subdivided;Instead of Internet+,VR/AR+ has become an important driving force for the transformation and upgrading of traditional industries and the continuous emergence of new industries,creating new forms of production and life development and ubiquitous content production fields.

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    作者简介
    余霖:余霖,传播学博士,厦门理工学院影视与传播学院副院长、副教授,硕士生导师,主要研究方向为新媒体内容生产与传播。
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