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谢伏瞻
    中国社会科学院学部委员,学部主席团主席,研究员,博士生导师。历任中国社会科学院院长、党组书记,国务院发展中心副主... 详情>>
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李培林
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    2020年我国网络游戏发展状况

    摘要

    2020年以来,网络游戏发展态势良好。在创作上,网络游戏注重题材选择,行业门槛逐步提高,移动游戏高人气新作频出。在传播方面,玩家年龄、性别结构变化带来新影响,生产和传播进一步规范化,游戏“出海”表现亮眼。在产业发展上,从研发制作的维度看,国内厂商自主研发的游戏仍是游戏产业的主力军;从产业结构来看,移动游戏的产值仍然相当可观;从国际比较的维度看,我国游戏产业已成为全球游戏市场中不可或缺的重要一极。就发展趋向来说,“云游戏”概念逐步落地,融媒介形态凸显,作为创作工具与元宇宙入口的游戏和游戏平台释放新潜能;网络游戏的“互动性”“社交性”“社会历史性”等审美特性进一步彰显。

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    Abstract

    Since 2020,the development of online games has been in good state. In terms of creation,online games pay attention to the selection of themes,the industry threshold is gradually raised,new highly popular mobile games emerge frequently. In terms of dissemination,the changes in the age and gender structure of players have brought new impacts,production and dissemination have been further standardized,and games ‘overseas dissemination’ is impressive. In terms of industrial development,from the dimension of R&D and production,games developed independently by domestic developers are still the main force of the game industry;from the perspective of industrial structure,the production value of mobile games is still considerable;from the dimension of international comparison,China’s game industry has become an important and indispensable part in the global game market. In terms of development trend,the concept of‘cloud game’ has been gradually carried out,the form of convergence media has been highlighted,and game and game platform as creative tools and entrance to the Metaverse have released new potentials. The aesthetic characteristic of online games,such as ‘interactivity’,‘sociality’ and ‘social-historical’,are further manifested.

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    作者简介
    刘梦霏:刘梦霏,北京师范大学艺术与传媒学院数字媒体系讲师、博士,主要研究领域为游戏史、数字游戏化设计等。
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