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2019~2020年中国高校游戏设计及相关专业发展报告

摘要

自2010年以来,游戏产业人才需求加剧,社会力量办学虽然在一定程度上缓解了人才需求的压力,但是不能向市场输送理论水平高、动手能力强的高端人才。在高校开设游戏设计专业和游戏开发技术专业,成为解决人才需求的根本措施。本文回顾了游戏专业人才培养的历程,从高校开设游戏专业的现状入手,讨论了游戏专业的人才培养模式、课程体系、实践教学体系等顶层设计,构建了高校游戏专业发展依靠国内大中型游戏公司开展校企合作,实现双方互惠互利的专业建设模式,为游戏高等教育和学科发展解决师资力量不足的问题。

Abstract

Since 2010,the demand for talents in the game industry has intensified. Although the social forces have relieved the pressure of talent demand to a certain extent,they cannot deliver high-end talents with high theoretical level and strong practical ability to the market. To solve the problem of talent demand,it has become the fundamental measure to set up game design major and game development technology major in higher education. This paper analyzes the course of training game professionals. And starting from the current situation of game major in Colleges and universities,it discusses the top-level design of the game professional talent training mode,curriculum system,and practical teaching system and so on. In addition,it constructs a professional construction mode in which the development of college game major depends on domestic large and medium-sized game companies. This mode is conducive to the development of school-enterprise cooperation and mutual benefit. And by this mode we can solve the problem of insufficient teachers for game higher education and discipline development.

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作者简介
张泊平:张泊平,硕士,教授,许昌学院信息工程学院数字媒体技术系主任,主要研究方向为计算机视觉、虚拟现实技术。
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