虚拟现实科技发展日新月异,一系列前所未有的新技术不断涌现。2019~2020年虚拟现实头戴设备从烦琐、笨重的PC外接式向移动便携的一体机方向发展,涌现出以OculusQuest为代表的一系列高质量、高性价比设备。与此同时,虚拟现实各项应用技术快速发展,如虚拟现实超短焦显示、隐形眼镜及视网膜显示技术,感知渲染、神经超采样渲染技术,革命性虚拟引擎技术,语音交互、自然手势交互技术,写实人物自动建模与细腻表情捕捉技术,VR、AR、MR一体融合技术,VR一体机与PCVR融合技术。虚拟现实内容产业呈现快速发展态势,以SteamVR、OculusQuestStore为代表的BtoC虚拟现实内容平台及内容产品发展势头强劲,出现了上百款收入超百万美元的VR内容产品,其中领头产品综合收益已超6000万美元。《BeatSaber》小团队创造大奇迹,创造了上亿美元的收入,《Half-Life:Alex》(《半衰期:爱莉克斯》)定义了未来3A级VR内容沉浸式体验的标杆,星球大战VR系列发展出沉浸式交互VR电影产业新模式,VRChat正在打造VR领域的微信。
<<With the rapid development of virtual reality technology,many unprecedented new technologies continue to emerge. From 2019 to 2020,virtual reality headsets will develop from a cumbersome and bulky PC separation to a mobile and portable all-in-one machine. At the same time,virtual reality ultra-short-focus display,contact lens and retina display technologies,which are represented by Oculus Quest,have emerged. Rendering,neural supersampling rendering technology,revolutionary virtual engine,voice interaction,natural gesture interaction technology,and the virtual reality content industry presents a rapid development trend. B to realistic character automatic modeling and delicate expressions represented by Steam VR and Oculus Quest Store Capture technology,VR,AR,MR integrated technology,VR integrated machine and PC VR integrated technology. The small team of “Beat Saber” created a miracle and created a new virtual reality content platform and content products. The development momentum of content products is strong. There are hundreds of VR content products with revenues exceeding one million U.S. dollars,and the comprehensive income of the leading products has exceeded 60 million. Dollars. With a revenue of hundreds of millions of dollars,“Half-Life:Alex” (“Half-Life:Alex”) defines the benchmark for the future 3A-level VR content immersive experience,and the Star Wars VR series develops immersive interactive VR movies The new model of the industry,VR chat is creating WeChat in the VR field.
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