2020年虚拟现实应用终端更加丰富,尤其是电信行业已经将5G云VR业务纳入推进计划中,有力地带动了虚拟现实行业的增长。虚拟现实内容检测方法、制作软件、硬件环境正在向标准化方向发展。虚拟现实对游戏、教育、视频、直播等商业领域带来的冲击,已经是显而易见的事实,混合现实将成为第四次技术革新。与虚拟现实技术发展和行业人才需求不匹配的是虚拟现实人才的缺乏。为了缓解虚拟现实行业人才匮乏的现状,2019年,虚拟现实应用技术专业在全国71所高职院校开始首次招生。2020年3月,教育部发布了普通高等学校本科专业目录,“虚拟现实技术”本科专业已经被纳入《普通高等学校本科专业目录(2020年版)》,虚拟现实技术首次进入我国高等教育。随着虚拟现实技术专业正式在我国高等教育和职业教育中推广,虚拟现实产业将会百花齐放、人才辈出。
<<The year 2020 witnesses the variety of the application terminals of virtual reality,especially after the “5G Cloud VR” being taken on the agenda of the telecom industries,and the VR (virtual reality) industries have been booming ever since. The development of content detection methods,software and hardware designing is making the VR industry more standardised,and a complete set of standardised criteria system on VR testing is being constructed. It has been an evident truth that the VR causes an intense impact on the current gaming industries,education,video,and live streaming. The fourth scientific and technical revolution must come from the mixed reality. Nevertheless,talented human resources are scarce in VR industry,which is unmatched or inapt to the development of VR technology. To relieve the high pressure of the demand on human resources,the enrolment plans of virtual reality application and technology have been executed in over 71 colleges from 2019. In the March of 2020 as the newest release of the list of the undergraduate majors in general higher education university by the ministry of education,“Virtual reality techniques” has been included into the list,which is the first time of the VR techniques being formally introduced to the Chinese higher education. As the popularising of the major of VR techniques in the universities and colleges,more talented individuals would surely be educated and commit themselves into the construction of the VR industries.
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