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谢伏瞻
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李培林
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    2019~2020年中国虚拟现实教育产品发展报告

    摘要

    2019~2020年,虚拟现实沉浸式体验提升教学绩效的优势日渐凸显,传统二维化的教学资源在虚拟三维化的交互时空中呈现出前所未有的高效信息传承。学生身临其境地沉浸在知识的海洋中,进行着自由的交互、探索和体验,一种传统书本和课堂教学难以企及的沉浸式体验学习、全身心专注式学习正悄悄地展开。此外,虚拟现实教育在提高知识留存率、降低教学安全风险以及促进教育公平也逐步被业界认知和推进,虚拟现实教育开始成为业界新宠,以微软、谷歌、华为、联想为代表的全球领先科技企业已经逐步对虚拟现实教育进行优先布局与持续推进。微软公司发布ImmersiveReader并免费向WindowsVR用户提供教学资源;谷歌继推出Expeditions教育平台后,又联合Laster公司建立VR实验室并进驻麻省理工学院、麦克马斯特大学以及亚利桑那州立大学等;华为公司与MageVR、中国科学技术馆等合作联合推进VR教育内容发展,联想发布虚拟现实教学解决方案LenovoVRClassroom2等。此外,网龙华渔、HTC威爱教育、Pico等企业持续推进并落地中国高校及中小学VR课堂。教育部持续推动1000个“示范性虚拟仿真实验教学项目”,71所高职院校开设虚拟现实应用技术专业。虚拟现实教育总体呈现持续发展态势,并有望在快速成长的5G+VR生态推动下加速发展。

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    Abstract

    From 2019 to 2020,the advantages of virtual reality immersive experience in improving teaching performance are increasingly prominent day by day. Traditional two-dimensional teaching resources transmit information with unprecedented efficiency in the virtual three-dimensional interactive time and space. Students are immersed in the ocean of knowledge. They can interact,explore and experience freely. An immersive experiential and full-hearted learning that traditional books and classroom teaching can’t match is quietly carrying out learning reforms. In addition,virtual reality education has gradually been recognized and promoted by performance in improving the retention rate of knowledge,reducing the risk of teaching safety and promoting education equity. Virtual reality education has become a new favorite of the industry. Global leading technology enterprises such as Microsoft,Google,Huawei and Lenovo have gradually arranged and continuously promoted virtual reality education. Microsoft released Immersive Reader and provided free teaching resources to Windows VR users. After Google launched Expeditions education platform,it also established a VR laboratory with Laster Company and entered MIT,McMaster University,Arizona State University,etc. Huawei cooperated with Mage VR and China Science and Technology Museum to jointly promote the development of VR education content. Lenovo released Lenovo VR Classroom 2 Which is a virtual reality teaching solution. In addition,Wanglonghuayu Education,HTC Weiai Education,Pico and other companies continue to promote and implement VR classrooms in Chinese universities,primary and secondary schools. The Ministry of Education continues to promote 1000 “Demonstrative virtual simulation experimental teaching projects” and 71 higher vocational schools offer virtual reality application technology majors. Virtual reality education generally presents a trend of continuous development. It is expected to accelerate its development driven by the fast-growing 5G+VR ecosystem.

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    作者简介
    龙姝羽:龙姝羽,北京电影学院动画学院虚拟现实设计专业硕士研究生。
    刘跃军:刘跃军,北京电影学院沉浸式交互动漫文化与旅游部重点实验室执行主任,游戏设计系主任,博士、副教授,虚拟现实设计专业方向研究生导师。
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