文化IP(知识产权)在文化生产过程中是最重要的文化资产,被赋予丰富的文化内涵,并且发挥出显著的符号价值、传播价值、消费价值和衍生价值。在文旅融合的时代背景下,文化IP作为独特的文化资产,可以经过场景再现的形式转化成为旅游体验场景,形成场景互动旅游体验。场景互动式旅游体验模式通过场景再现、粉丝互动和活动开展,将虚拟的文化内容再现为真实的旅游场景,将线上的粉丝交流转化为线下的互动体验,将无形的IP故事转化为现场的文化活动,形成一种基于IP转化的沉浸、互动、参与式的新型旅游体验。日本动漫产业的“圣地巡礼”活动指的是动漫粉丝群体根据自己喜欢的动漫游戏作品,将动漫故事所涉的真实场景称为“圣地”,线下组织实地造访并再现动漫场景故事的活动。日本动漫产业“圣地巡礼”活动是一种典型的将“虚拟-真实”“线上-线下”“内容-场景”进行转化与统一的场景互动式旅游体验模式。这种全新的旅游体验模式在当代基于移动互联网时代的粉丝经济和体验经济环境下,对于文化旅游产业的发展创新具有重要的启示意义。
<<Cultural IP (Intellectual Property) is the most important cultural asset in the process of cultural production. It is endowed with rich cultural connotations and exerts significant symbolic value,dissemination value,consumption value and derivative value. Under the background of the integration of culture and tourism,cultural IP,as unique cultural assets,can be transformed into tourism experience scenes through the scene reproduction,forming a scenes interactive tourism experience. The scene interactive travel experience model reproduces the virtual cultural content into a real travel scene,transforms online fan communication into an offline interactive experience,and transforms the invisible IP story into the on-site cultural activities through scenes reappearance,fan interaction and activity organization,forming a new type of immersive,interactive and participatory tourism experience based on IP transformation. The “Holy Land Pilgrimage” activity of the Japanese animation industry refers to the animation fan groups taking the real scene involved in their favorite anime story as “Holy Land” and organizing offline visits,reproducing the story of the anime. The “Holy Land Pilgrimage “activity of the Japanese animation industry is a typical scenes interactive travel experience model that transforms and unifies “virtual-real”,“online-offline” and “content-scene”. This new tourism experience model has important enlightenment for the development and innovation of the cultural tourism industry in the contemporary fan economy and experience economy environment based on the mobile Internet era.
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