进入2010年代,VR、AR技术的飞速发展带来出版产业链的深度变革,表现为出版对象、参与主体、运行规则等方面的显著变化,“按需出版”和多次加工成为可能,出版市场进一步细分。本报告认为,出版业应当以求新求变的姿态,实现自身与其他文化产业的深度融合,明确VR、AR出版物的法律定位,打破体制机制瓶颈,激发不同市场主体的创新活力,从而构建多领域合作、多主体参与、多层次营销的“大出版”产业格局。
<<Since 2010s,the rapid development of VR and AR technology has brought profound changes for publication,including its objects,participants and rules. In future,publish market will be subdivided,and “publish on demand” may become possible. To promote the transformation of publication in VR and AR era,the legal status for publications should be redefined,the “bottlenecks” of system and mechanism should be broken,and the creativity of different market subjects should be stimulated. Based on that,the industrial model as “big publication” with multi-fields cooperation,multi-subjects participation and multi-levels marketing would be established.
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